
Pricing
Free to develop up to 100k API calls. Flexible subscription tiers for studios of all sizes. Enterprise plans for large projects.

$O/month
Try all the features of GameFrame for free and see if it is a fit for your game project
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LiveOps web portal with content tools, player CRM, and extensive game configuration
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Unity SDK or Unreal SDK to rapidly implement game features and content in the Unity or Unreal IDE
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Author game server features and logic in C# side by side with your client code
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Self-Service support with online documentation, QA Forum, Discord chat
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100k API calls included
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Single developer license
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Up to 3 microservices included

$10​/month
Try all the features of GameFrame for free and see if it is a fit for your game project
-
LiveOps web portal with content tools, player CRM, and extensive game configuration
​
-
Unity SDK or Unreal SDK to rapidly implement game features and content in the Unity or Unreal IDE
​
-
Author game server features and logic in C# side by side with your client code
​
-
Self-Service support with online documentation, QA Forum, Discord chat
​
-
100k API calls included
​
-
Single developer license
​
-
Up to 3 microservices included

Email us
Try all the features of GameFrame for free and see if it is a fit for your game project
-
LiveOps web portal with content tools, player CRM, and extensive game configuration
​
-
Unity SDK or Unreal SDK to rapidly implement game features and content in the Unity or Unreal IDE
​
-
Author game server features and logic in C# side by side with your client code
​
-
Self-Service support with online documentation, QA Forum, Discord chat
​
-
100k API calls included
​
-
Single developer license
​
-
Up to 3 microservices included
-
Live Game Launch
Planning, load testing, war room, and live monitoring.
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US and EMEA based core engineering and support
Round-the-clock support includes core engineers in US / EMEA time zones for live triaging and solutioning.
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Automated cloud provisioning
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Build CI + deploy automation
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Automated DNS
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VPC + Network
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Secrets
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Versioned artifacts
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Dynamic configuration