Ironbelly’s Role: 3D Modeling of buildings and ships Concepts
Project
Atlas
Atlas, from Snail Games, is a multiplayer adventure game set in the age of pirates. Ironbelly's talented artists created custom ships for players to set sail and take to the high seas. Concepts and modeling is how we got our start in games over a decade ago, so for us it was exciting to contribute materially to a game that so many players enjoy
Ironbelly’s Role: 3D Modeling, Character Design, Rigging, Building Modeling, Animations
Project
Warhammer, Chaos and Conquest
An action-packed MMO strategy & PVP game based in the Warhammer online universe of Games Workshop. Tilting Point has been one of Ironbelly’s longest clients and this project continues to be one of our favorite. We loved conjuring up the energy and action of Warhammer while working on characters and models for the game.
Ironbelly’s Role: Gameplay Front-End Technology & Character design
Project
Shrapnel
SHRAPNEL is an intensely competitive AAA extraction shooter developed by an Emmy Award–winning game industry veterans at NEON. SHRAPNEL features high-stakes skill-based play, a suite of creator tools, and a community marketplace. At last, players will truly own the game.
Ironbelly’s Role: Programming, Level & Game design, 2D and 3D, Art, QA, AI development, World Building
Project
Fractured Veil
Fractured Veil is a survival game set in an apocalyptic nightmare where players must gather, build, quest, craft, raid, and defend. Paddle Creek Games trusted Ironbelly as a co-developer from programming to world building and game design.
Ironbelly’s Role: 3D Modeling, Animation, Character Models
Project
Modern Weapons Library
Ironbelly is at the forefront of 3D weapons models and animations. Our models have been featured on the Unreal and Unity stores, and been used in games like PUBG. Modeled after real weapons, when we say "we make guns", we mean it.
Ironbelly’s Role: Character concepts, 3D models
Project
Morphies Law
Morphies Law is a wacky mass stealing, robot morphing 3D shooter with a simple basic law: when you get hit by others, they shrink and you grow. Now available on the Switch and PC, Ironbelly was the lead on character concepts and modeling.